Rapid Collab is our jumpstart – Get two years a head in 1 month

Rapid Collab is a collaborative ideation and design method. It is often done in five intensive days and focus on bringing out the participant’s ideas turning them in concrete and tested concepts. Usually, we run the workshops digitally using Miro allowing us co-creation anonymously.


Day one:
Define the goal

– Why do we do this?

– Define the principal stakeholders

– Sketch the customer journeys for the stakeholders

 

Day 2: Inspiration and sketching

– Inspire: Demonstrate good ideas with simple sketches. They should inform you about good solutions that are not necessarily linked to our service. Put them on the board, with the heading, sketch, and source.

– Crazy 8s: Define areas of interest. Later you will sketch the proposals. You can do this together with others or for yourself.

– Present: Describe your ideas to the rest of the team and motivate your ideas. Think about what effect your interaction is to achieve.

– Refine: Sketch more in detail the ideas presented in the previous activity.

Present. Refine again if necessary.

– On day 3, you will decide what to choose

 

Day 3: Choose and Storyboard

– Best chance to reach the goal: Which ideas or part of the ideas have the best chance to reach the goal defined on day 1.

– Pin the ideas: Put them on the board, with a catchy heading and sketches.

– Like: Ask each of the team to like parts of all the ideas (motivate why if needed on a sticky note)

– Risk: Mark the parts of the ideas that you consider risky (motivate why if needed on a sticky note)

– Facilitator presents the results

• Storyboard

– Start – This is the first time your users are going to get in contact with your product.

– Work with what you already sketched on the previous days

Day 4: Prototyping

• Level of detail

– Paper, wireframes, or pixel-perfect?

• Wireframing

– Layout the product as wireframes

– Make them clickable

• Prototyping

– Define situations/cases to test

– No longer than 15 min

– Test the test

– Find respondents

– Plan to record the user test

 

Day 5: Test

• Test

– Choose respondents from the different target groups

– Test as many as possible. But at least 3 from every target group.

– Record the interviews

• The interview

– Friendly welcome with questions about the respondent. Remind that there are no wrong ways to do the test

– introduce the prototype

– Clear tasks to use the prototype

– Debrief

• Documentation

– Select relevant quotes from the interviews

– Make a top-line report

– Use quotes to illustrate

• Presentation

– Demonstrate the prototype

– Show the results

– Illustrate with quotes

– Pick some relevant moments and show them as film

 

Contact us

 

 

Commissioned to help one of the largest ICT companies with their taxonomy

We have long experience in creating structures that work.

In this case, we made a localization strategy based on local presence in 186 countries. The mission was to boosted findability, leads, and sales in the taxonomy work. There were conducted user tests on main navigation for the global site.

That was a tough one, but some challenges needed our nose to be solved.

 

Congrats, Bredbandswebben for the newly repainted site

We conducted a rapid prototype study for Telia Operator to see what the next step would be. We put together a team, Emil as a art director, Mikael Stange on copy, Morten Olsen on research and Kristoffer Alpsjö on pixel magic. Jonas Öquist did the barking.

Take a look on bredbandswebben.se

Design through research comission

How do a service provider create the perfect customer experience when you get a delivery of several complex products at the same time. We where commissioned to analyze this area.

Halebop support “ger svar på tal”

After doing massive research on how future customer support will look like. We even was privileged to act as design directors for Halebop and came up with a concept to meet customer needs faster. Take a test drive.  Halebop support with mega dropdown

Om Dunderdog

Dunderdog hjälper organisationer att bli mer innovativa och kommunikativa. Vi är kommunikations-, undersöknings- och/eller utvecklingspartner för både stora och små företag. På Dunderdog förstår vi samtidens design, konst och forskningsrön och vi skapar användarupplevelser, strategier, reklamkampanjer och grafiska profiler. Med hjärta och med bett.

Mobile concepts

Gula Sidorna Nära Dig, Telia SurfPort, Svenska Spel, FriendFinder
dunderdog-red_090726019.png

Bot fighter- Bästa mobilspel
Bot fighter

Forskningsuppdrag för Eniro

I maj-juni har Dunderdogs Morten Olsen utfört två undersökningar för Eniro med hjälp av den allra senaste tekniken för att kartlägga ögonrörelser, s k eye-tracking. Undersökningarna gjordes av söktjänster samt av katalogframsidor och resultaten kan användas bl a för att optimera sök- och kommunikationseffektivitet.

heatmap över eniro.se förstasida
Utrustning: Tobii 1750 Eyetracker och Tobii Studio

Manifesto for Agile Software Development

Agile

We are uncovering better ways of developing software by doing it and helping others do it.

Through this work we have come to value:

Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan

That is, while there is value in the items on the right, we value the items on the left more.

Kent Beck
Mike Beedle
Arie van Bennekum
Alistair Cockburn
Ward Cunningham
Martin Fowler
James Grenning
Jim Highsmith
Andrew Hunt
Ron Jeffries
Jon Kern
Brian Marick
Robert C. Martin
Steve Mellor
Ken Schwaber
Jeff Sutherland
Dave Thomas

Read more about Agile Software Development